Wired Wombat Media Welcome to Wired Wombat Media

Wired What?
Although conceived only a year or two ago, Wired Wombat Media is actually not a new thing, and it started back in 1999 under the guise of Virtual Illusion Graphics. VI GFX was actually part of a larger group called the Highland Group (here-on referred to as the HG), a team of people dedicated to many things including but not limited to game production, 3D graphics, scripting, and technical support. In time, these sub-projects got split up into several groups or companies -- for instance, Stage ONE Productions were in charge of all video media projects, and all 3D and 2D work was under the care of Virtual Illusion Graphics.

Over time however, these "companies" were too cumbersome to manage all together and since the HG had all but disbanded, it became clear that these project headings had to come together under one umbrella -- Wired Wombat Media.

With Wired Wombat Media, I also wanted to branch out into other areas, other than 3D and 2D graphics, so with my keen albeit casual interest in photography, I purchased my own Digital SLR camera, and will hopefully be putting it to good use. I also want to get more involved with the movie making process, and digital media creation, such as DVD's which will hopefully come in handy down the road as well-- but I think that's for another page...

Who Am I?
My name is Matthew Disbrey, and I am a geek... seriously. I first got into doing 3D graphics when I first watched Star Trek II and the Genesis Project informational video. This animation, although crude by today's standards, still instills that amazed feeling when I watch it to consider the film was released in 1982. Visual Effects have moved on considerably both on and off the big screen over the past years, and creating these effects have become a lot more manageable by not only large graphics houses such as ILM, but the individual as well.

I started using Imagine 4.0 that I obtained from a coverdisk on the Commodore Amiga, then went on to Cinema 4D and finally Lightwave 3.5 still on the Amiga, upgrading to 5.2 (the last one on the Amiga platform), before going on to version 6 on the Intel platform, upgrading to each major version since then.



Site News

Long, Long, Long Overdue
Posted under Website Update on April 21st, 2011
Well, I didn't want it getting to a year without a website update or any activity on the site whatsoever, so here we are again folks. It's been quite an eventful and might I say traumatic time over the past 11 months or so. Shortly after the first interview details were collected, my work life and commitments really started to take a bit of a pounding. Other real-life pressures also took on their toll and late last year, my house got raided while my wife and I were on a weekend excursion. Almost everything, including all our electronic equipment, was taken and so I had no Internet for a good while.

But enough of the hard and heavy news -- let's have some good stuff. First up, my wife and I had our first child at the beginning of the month. Born at 11.45am on April 4, weighing in at 3.825kg (8lb 7oz) and a length of 57cm (22.5 inches), Emmerson Kaley Disbrey was brought into this world.

And because this is labelled as a Website Update, I guess that I should take this opportunity to let you know there has been a long overdue interview addition with Bob McKain. This interview was actually written mid last year but it should still be fairly accurate, and I should really apologise to Bob and everyone else for the tardiness in getting this interview out there -- but as the saying goes, better late than never. Enjoy!
A Little Inadequate
Posted under Website Update on May 23rd, 2010
Yep, I know that the updates have been few and far between so far, and the only thing that has really changed is the look of the site again, but what can you do? I haven't had much time to make any art, at least none worth posting, and the interview that I had hoped to post with this style update, I'm just awaiting answers to a few more questions -- unfortunately the subject has had a hard time catching up from his trips across the U.S. so no go there either right now. I hope to get it sorted and online soon though.

On other news, I've started a few more projects in the 3D art and written world (I swear I hope I actually get to finish some of these WIP's some day) and I hope to post more, perhaps even make another section for them, on the site soon as well. Still that's about it for now folks!
Style Changes... Among Other Things
Posted under Website Update on March 19th, 2010
With the site not even being up a week, it's already gone through some quite extensive changes, not least of which is the style and look of the site. After numerous comments and suggestions were received on the layout and the original colour choices about how it looked disjointed and dare I say unprofessional, it was quickly decided to change things. The original colour scheme chosen incorporated about 6 colours and I've taken that down to just 3, or variations of them, to bring the entire site inline with itself.

Further more minor changes might be necessary dependent on the feedback I receive, however with the addition of a better logo, rotating header images (of which more will need to be specially made for the site), and the things mentioned above, I hope to be well on the way to being able to start add content available for use and viewing.
Version 5 Goes Live!
Posted under General on March 14th, 2010
Well, I don't really believe it myself-- I first purchased my own domain name in 2003, vigfx.org, and apart from a set of snazzy splash pages denoting that the build versions were going up, an actual website never materialised for public view. Wired Wombat Media started in 2007 but again due to server changes, problems, time issues, a site either never got made, or the framework changed constantly forcing the code to be rewritten, and so my domain names once again were turning into an expensive online file repository.

Now, declaring victory and moving on, I've decided enough time has passed or been wasted, the framework is here to stay, and after a seven year wait, a site can now be presented. It's a fairly simple site but I hope to update it with material very soon, but for now, I hope you like what you see and you'll stick around to see what comes of it.